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Mar 06, 2012

  • 0.3 is released. Pixel Shader of SASL now supports tex2D and constructors.

See issues.

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Introduction

SALVIA is a pure object-oriented software 3D renderer with a programmable pipeline only. Interfaces, operations and parameters of it take advantage of modern graphics APIs such as D3D 10 and OpenGL.

Overview

Breifly introduction of the goals, features and major designs of this project.

What's New

The lastest released version is 0.3.

What's Comming

Next Minor Release is 0.4. Lots of refinement for vertex shader.

Snapshots

Result snapshots.

Documentations

Documents of technical details.

Downloads

The Shading And Lighting VIsualization Architecture(SALVIA) is available in both source and binary form.

Binaries for Windows are available from the SALVIA downloads page on google code or mirror sites. Alternatively, here are direct links to builds.

To install the renderer, please download the source code and extract to some direcotry. Then see the user's guide and the examples in the samples/ directory of the distribution.

Alternatively, source can be downloaded. If you're using hg, run:

hg clone https://softart.googlecode.com/hg/ salvia

Reference

Mirrors

Last edited Mar 23 at 7:29 AM by wuye9036, version 8