Highlight
Mar 06, 2012
- 0.3 is released. Pixel Shader of SASL now supports
tex2D and constructors.
See
issues.
Categories
Introduction
SALVIA is a pure object-oriented software 3D renderer with a programmable pipeline only. Interfaces, operations and parameters of it take advantage of modern graphics APIs such as D3D 10 and OpenGL.

Overview
Breifly introduction of the goals, features and major designs of this project.
What's New
The lastest released version is 0.3.
What's Comming
Next Minor Release is 0.4. Lots of refinement for vertex shader.
Snapshots
Result snapshots.
Documentations
Documents of technical details.
Downloads
The Shading And Lighting VIsualization Architecture(SALVIA) is available in both source and binary form.
Binaries for Windows are available from the SALVIA downloads page on google code or mirror sites. Alternatively, here are direct links to builds.
To install the renderer, please download the source code and extract to some direcotry. Then see the user's guide and the examples in the samples/ directory of the distribution.
Alternatively, source can be downloaded. If you're using hg, run:
hg clone https://softart.googlecode.com/hg/ salvia
Reference
Mirrors